20 research outputs found

    The Cat Is On the Mat. Or Is It a Dog? Dynamic Competition in Perceptual Decision Making

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    Recent neurobiological findings suggest that the brain solves simple perceptual decision-making tasks by means of a dynamic competition in which evidence is accumulated in favor of the alternatives. However, it is unclear if and how the same process applies in more complex, real-world tasks, such as the categorization of ambiguous visual scenes and what elements are considered as evidence in this case. Furthermore, dynamic decision models typically consider evidence accumulation as a passive process disregarding the role of active perception strategies. In this paper, we adopt the principles of dynamic competition and active vision for the realization of a biologically- motivated computational model, which we test in a visual catego- rization task. Moreover, our system uses predictive power of the features as the main dimension for both evidence accumulation and the guidance of active vision. Comparison of human and synthetic data in a common experimental setup suggests that the proposed model captures essential aspects of how the brain solves perceptual ambiguities in time. Our results point to the importance of the proposed principles of dynamic competi- tion, parallel specification, and selection of multiple alternatives through prediction, as well as active guidance of perceptual strategies for perceptual decision-making and the resolution of perceptual ambiguities. These principles could apply to both the simple perceptual decision problems studied in neuroscience and the more complex ones addressed by vision research.Peer reviewe

    Towards Information Theory-Based Discovery of Equivariances

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    The presence of symmetries imposes a stringent set of constraints on a system. This constrained structure allows intelligent agents interacting with such a system to drastically improve the efficiency of learning and generalization, through the internalisation of the system's symmetries into their information-processing. In parallel, principled models of complexity-constrained learning and behaviour make increasing use of information-theoretic methods. Here, we wish to marry these two perspectives and understand whether and in which form the information-theoretic lens can "see" the effect of symmetries of a system. For this purpose, we propose a novel variant of the Information Bottleneck principle, which has served as a productive basis for many principled studies of learning and information-constrained adaptive behaviour. We show (in the discrete case) that our approach formalises a certain duality between symmetry and information parsimony: namely, channel equivariances can be characterised by the optimal mutual information-preserving joint compression of the channel's input and output. This information-theoretic treatment furthermore suggests a principled notion of "soft" equivariance, whose "coarseness" is measured by the amount of input-output mutual information preserved by the corresponding optimal compression. This new notion offers a bridge between the field of bounded rationality and the study of symmetries in neural representations. The framework may also allow (exact and soft) equivariances to be automatically discovered.Comment: 23 pages, 0 figure

    Exact and Soft Successive Refinement of the Information Bottleneck

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    © 2023 by the authors. Licensee MDPI, Basel, Switzerland. This is an open access article distributed under the terms of the Creative Commons Attribution License (CC BY), https://creativecommons.org/licenses/by/4.0/The information bottleneck (IB) framework formalises the essential requirement for efficient information processing systems to achieve an optimal balance between the complexity of their representation and the amount of information extracted about relevant features. However, since the representation complexity affordable by real-world systems may vary in time, the processing cost of updating the representations should also be taken into account. A crucial question is thus the extent to which adaptive systems can leverage the information content of already existing IB-optimal representations for producing new ones, which target the same relevant features but at a different granularity. We investigate the information-theoretic optimal limits of this process by studying and extending, within the IB framework, the notion of successive refinement, which describes the ideal situation where no information needs to be discarded for adapting an IB-optimal representation’s granularity. Thanks in particular to a new geometric characterisation, we analytically derive the successive refinability of some specific IB problems (for binary variables, for jointly Gaussian variables, and for the relevancy variable being a deterministic function of the source variable), and provide a linear-programming-based tool to numerically investigate, in the discrete case, the successive refinement of the IB. We then soften this notion into a quantification of the loss of information optimality induced by several-stage processing through an existing measure of unique information. Simple numerical experiments suggest that this quantity is typically low, though not entirely negligible. These results could have important implications for (i) the structure and efficiency of incremental learning in biological and artificial agents, (ii) the comparison of IB-optimal observation channels in statistical decision problems, and (iii) the IB theory of deep neural networks.Peer reviewe

    Learning epistemic actions in model-free memory-free reinforcement learning: experiments with a neuro-robotic model

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    Passive sensory processing is often insufficient to guide biological organisms in complex environments. Rather, behaviourally relevant information can be accessed by performing so-called epistemic actions that explicitly aim at unveiling hidden information. However, it is still unclear how an autonomous agent can learn epistemic actions and how it can use them adaptively. In this work, we propose a definition of epistemic actions for POMDPs that derive from their characterizations in cognitive science and classical planning literature. We give theoretical insights about how partial observability and epistemic actions can affct the learning process and performance in the extreme conditions of model-free and memory-free reinforcement learning where hidden information cannot be represented. We finally investigate these concepts using an integrated eye-arm neural architecture for robot control, which can use its effctors to execute epistemic actions and can exploit the actively gathered information to effiently accomplish a seek-and-reach task

    A space of goals: the cognitive geometry of informationally bounded agents

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    © 2022 The Authors. Published by the Royal Society under the terms of the Creative Commons Attribution License http://creativecommons.org/licenses/by/4.0/Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and particularly its cognitive effort. In this paper, we consider geometry in terms of travel between states within a world by incorporating information processing costs with the appropriate spatial distances. This induces a geometry that increasingly differs from the original geometry of the given world as information costs become increasingly important. We visualize this ‘cognitive geometry’ by projecting it onto two- and three-dimensional spaces showing distinct distortions reflecting the emergence of epistemic and information-saving strategies as well as pivot states. The analogies between traditional cost-based geometries and those induced by additional informational costs invite a generalization of the notion of geodesics as cheapest routes towards the notion of infodesics. In this perspective, the concept of infodesics is inspired by the property of geodesics that, travelling from a given start location to a given goal location along a geodesic, not only the goal, but all points along the way are visited at optimal cost from the start.Peer reviewe

    A space of goals: the cognitive geometry of informationally bounded agents

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    Traditionally, Euclidean geometry is treated by scientists as a priori and objective. However, when we take the position of an agent, the problem of selecting a best route should also factor in the abilities of the agent, its embodiment and particularly its cognitive effort. In this paper we consider geometry in terms of travel between states within a world by incorporating information processing costs with the appropriate spatial distances. This induces a geometry that increasingly differs from the original geometry of the given world as information costs become increasingly important. We visualise this "cognitive geometry" by projecting it onto 2- and 3-dimensional spaces showing distinct distortions reflecting the emergence of epistemic and information-saving strategies as well as pivot states. The analogies between traditional cost-based geometries and those induced by additional informational costs invite a generalisation of the notion of geodesics as cheapest routes towards the notion of infodesics. In this perspective, the concept of infodesics is inspired by the property of geodesics that, travelling from a given start location to a given goal location along a geodesic, not only the goal, but all points along the way are visited at optimal cost from the start.Comment: Includes supplementary material, 6 figures in the main document, 5 figures in the supplementary material. Replacing preprint with author accepted manuscrip

    Decoupled Sampling-Based Motion Planning for Multiple Autonomous Marine Vehicles

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    There is increasing interest in the deployment and operation of multiple autonomous marine vehicles (AMVs) for a number of challenging scientific and commercial operational mission scenarios. Some of the missions, such as geotechnical surveying and 3D marine habitat mapping, require that a number of heterogeneous vehicles operate simultaneously in small areas, often in close proximity of each other. In these circumstances safety, reliability, and efficient multiple vehicle operation are key ingredients for mission success. Additionally, the deployment and operation of multiple AMVs at sea are extremely costly in terms of the logistics and human resources required for mission supervision, often during extended periods of time. These costs can be greatly minimized by automating the deployment and initial steering of a vehicle fleet to a predetermined configuration, in preparation for the ensuing mission, taking into account operational constraints. This is one of the core issues addressed in the scope of the Widely Scalable Mobile Underwater Sonar Technology project (WiMUST), an EU Horizon 2020 initiative for underwater robotics research. WiMUST uses a team of cooperative autonomous ma- rine robots, some of which towing streamers equipped with hydrophones, acting as intelligent sensing and communicat- ing nodes of a reconfigurable moving acoustic network. In WiMUST, the AMVs maintain a fixed geometric formation through cooperative navigation and motion control. Formation initialization requires that all the AMVs start from scattered positions in the water and maneuver so as to arrive at required target configuration points at the same time in a completely au- tomatic manner. This paper describes the decoupled prioritized vehicle motion planner developed in the scope of WiMUST that, together with an existing system for trajectory tracking, affords a fleet of vehicles the above capabilities, while ensuring inter- vehicle collision and streamer entanglement avoidance. Tests with a fleet of seven marine vehicles show the efficacy of the system planner developed.Peer reviewe

    The Widely scalable Mobile Underwater Sonar Technology (WiMUST) H2020 project: first year status

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    The Widely scalable Mobile Underwater Sonar Technology (WiMUST) project aims at developing a system of cooperative Autonomous Underwater Vehicles (AUVs) for geotechnical surveying and geophysical exploration. The paper reports about the first year activities and it gives an overview of the main objectives and methods. Results relative to distributed sensor array, cooperative control, mission planning, communications and preliminary experiments are summarized

    Overview and first year progress of the Widely scalable Mobile Underwater Sonar Technology H2020 project

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    open20siPubblicazione su rivista di contributo a Convegno -10th IFAC Conference on Control Applications in Marine Systems (CAMS2016)The Widely scalable Mobile Underwater Sonar Technology (WiMUST) project is an H2020 Research and Innovation Action funded by the European Commission. The action's main goal is to develop robotic technologies exploiting Autonomous Underwater Vehicles (AUVs) for geotechnical surveying and geophysical exploration. The paper briefly describes the project and its state of the art after the first year of activities.openIndiveri, Giovanni; Antonelli, Gianluca; Arrichiello, Filippo; Caffaz, Andrea; Caiti, Andrea; Casalino, Giuseppe; Volpi, Nicola Catenacci; de Jong, Ivan Bielic; De Palma, Daniela; Duarte, Henrique; Gomes, Joao Pedro; Grimsdale, Jonathan; Jesus, Sergio; Kebkal, Konstantin; Kelholt, Elbert; Pascoal, Antonio; Polani, Daniel; Pollini, Lorenzo; Simetti, Enrico; Turetta, AlessioIndiveri, Giovanni; Antonelli, Gianluca; Arrichiello, Filippo; Caffaz, Andrea; Caiti, Andrea; Casalino, Giuseppe; Volpi, Nicola Catenacci; de Jong, Ivan Bielic; De Palma, Daniela; Duarte, Henrique; Gomes, Joao Pedro; Grimsdale, Jonathan; Jesus, Sergio; Kebkal, Konstantin; Kelholt, Elbert; Pascoal, Antonio; Polani, Daniel; Pollini, Lorenzo; Simetti, Enrico; Turetta, Alessi

    Widely scalable mobile underwater sonar technology: an overview of the H2020 WiMUST project

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    The Widely scalable Mobile Underwater Sonar Technology (WIMUST) project is an H2020 Research and Innovation Action funded by European Commission. The project aims at developing a system of cooperative autonomous underwater vehicles (AUVs) for geotechnical surveying and geophysical exploration. The paper describes the main objectives of the project, given an overview of the methodologies adopted to achieve them, and summarizes the work done in the first year of R&D work
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